![]() The fourth level is the previously mentioned music level the first stage is spent finding and transporting metronomes to give to birds throughout the level to get them to let you pass. The third level is a fire planet, where Ristar has to avoid lava surges like in the first part of the third level of Rocket Knight Adventures, though the lava isn’t a one-hit-kill obstacle there are also meteors that fall in certain places that Ristar can attack for bonus health and lives. The second stage on that planet (each planet has two main stages and a boss) has Ristar swimming from room to room, destroying an enemy or groups of enemies in order to progress into the next one. In fact, Ristar is able to move faster in water than on land. The second level is a water planet, where Ristar must swim around in order to get anywhere unlike water levels in most games, Ristar is actually more maneuverable and is still able to attack enemies freely. Despite the fact that Ristar doesn’t have a lot of different types of levels (everything’s a platforming level there are no special racing or shooting segments like its inspirations) each one retains a very unique feel many stages have unique gimmicks aside from simply reaching the end of the level that keeps the game fresh. ![]()
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